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Grade 7-12 Math Review · Grade 10 · Quarter 3

Translations, Reflections, and Rotations

Three ways to move a figure without changing its size or shape.

Find the image

The point A(3, −2) is rotated 90° counterclockwise about the origin. Where does it land?

All three moves keep the figure congruent.

Same lengths, same angles, same area — only the position changes.

TransformationWhat it doesNeeds
Translationslideshow far across and up
Reflectionflipsa mirror line
Rotationturnsa centre, an angle, a direction

The original is the object; the result is the image, usually labelled with primes — A becomes A′.

Because nothing stretches, these are called rigid motions. A transformation that did change the size, such as an enlargement, would not belong here.

Translation: add to each coordinate.

Right and up are positive; left and down are negative.

B(−1, 4), 5 right and 3 down

the instruction

(x + 5, y − 3)

the rule

B′(4, 1)

−1 + 5 and 4 − 3

Every point of the figure moves by the same amount, so a translated triangle is never turned or flipped — it faces exactly the way it did.

Reflection: one coordinate changes sign.

P(4, 3) (4, −3) (−4, 3) O
Mirror lineRuleP(4, 3) becomes
the x-axis(x, −y)(4, −3)
the y-axis(−x, y)(−4, 3)
the line y = x(y, x)(3, 4)
the origin(−x, −y)(−4, −3)

Which axis flips which

Reflecting in the x-axis changes the sign of y, not x. The point moves across the mirror, and the mirror here is horizontal, so the vertical coordinate is the one that flips.

Rotation about the origin: swap and change one sign.

90° counterclockwise: (x, y) → (−y, x)

TurnRule(3, −2) becomes
90° counterclockwise(−y, x)(2, 3)
180° (either way)(−x, −y)(−3, 2)
270° counterclockwise(y, −x)(−2, −3)
90° clockwise(y, −x)(−2, −3)

The last two rows are the same rule, because turning 270° anticlockwise and 90° clockwise land you in the same place. At 180° the direction stops mattering.

If the rules will not stay in your head, sketch the point and turn the page. A quarter turn from the fourth quadrant reaches the first — that alone eliminates most wrong choices.

Dilation: the one move that changes the size.

Dilation about the origin by scale factor k: (x, y) → (kx, ky). Lengths × k, area × k².

A square with vertex Q(−2, 3) and area 36 cm² is dilated about the origin by a scale factor of 12. Find Q′ and the new area.

Q′ = ((12)(−2), (12)(3)) = (−1, 1.5)

multiply both coordinates

area × (12)² = 36 × 14

area scales by k²

= 9 cm²

side 6 cm became 3 cm: 3 × 3 = 9 ✓

Area does not scale by k

Halving the area gives 18 cm², but each side is halved, and the area is side × side, so it is quartered. A dilation is not a rigid motion: shape and angles are kept, but lengths and area are not.

Variations: a clockwise turn, the line y = −x, a mirror line off the axes.

The same rules; each case is one the tables above do not list directly.

270° clockwise: rotate (−4, 1) about the origin

270° clockwise = 90° counterclockwise

360° − 270° = 90° the other way

(x, y) → (−y, x) gives (−1, −4)

second quadrant to third ✓

Different: change a large turn into the equal quarter turn the other way.

The line y = −x: reflect (3, −5)

(x, y) → (−y, −x)

swap AND change both signs

(3, −5) → (5, −3)

check: the midpoint (4, −4) lies on y = −x ✓

Different: y = x only swaps; y = −x swaps and negates.

A mirror line that is not an axis: reflect (5, 1) in x = 2

5 − 2 = 3

3 units right of the mirror

2 − 3 = −1, so the image is (−1, 1)

3 units left of it; y unchanged

Different: (−x, y) only works for the y-axis. For any other line, measure the distance to the mirror and go the same distance past it.

One after another, and working backwards.

C(2, 5), reflect in the x-axis

→ (2, −5)

then translate 3 left, 1 up

→ C′(−1, −4)

Backwards image D′(6, −1), rule (x + 4, y − 3) find the object
Undo it (6 − 4, −1 + 3) D(2, 2) ✓

Remember the flow

Name the transformation · Apply its coordinate rule · One point at a time · Sketch to check the quadrant

Order matters: reflect-then-translate rarely gives the same image as translate-then-reflect.

On the exam

Expect the image of one point under a named move, the name of the move that maps one figure onto another, and a two-step or backwards item. The fastest route is the coordinate rule for each move, applied one step at a time. The 10-second check: sketch the point and see whether the image lands in the quadrant the move should send it to.

Now you try

Practice problem

Name the transformation

A triangle has vertices (1, 2), (4, 2) and (4, 6). Its image has vertices (2, 1), (2, 4) and (6, 4). Which transformation was applied?

Hint: compare one vertex with its image first and guess the rule, then test that rule on the other two. A rule that fits all three is the answer.