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UPCAT Math Review · Probability

Expected Value

The average result if you played forever — not what happens on any one go.

The problem

A game costs ₱50 to play. You win ₱200 with probability 0.2, otherwise nothing. Is it worth playing?

Every outcome, weighted by its chance.

E = Σ (value × probability)

OutcomeValueProbabilityProduct
win2000.240
lose00.80
total—1.040

The winnings are worth ₱40 a game on average — before you pay to play.

The probabilities must total 1. If they do not, an outcome has been missed.

Subtract what it costs.

expected winnings = 40

from Step 1

cost = 50

paid every time

net = 40 − 50 = −10

a loss

expect to lose ₱10 per play

The cost is certain, the prize is not

₱50 leaves your pocket on every single game, so it is not weighted by anything. Only the uncertain amounts get multiplied by probabilities.

A raffle. 400 tickets are sold at ₱15 each, with one ₱2,000 prize and four ₱250 prizes. Each ticket has the same chance at every prize.

prize money = 2000 + 4(250) = 3000

add every prize

expected winnings = 3000 ÷ 400 = 7.50

shared over all the tickets

net = 7.50 − 15 = −₱7.50

minus the ticket price, once

The seller’s side is the same sum turned over: an insurer who charges ₱500 and pays ₱20,000 with probability 0.02 expects to gain 500 − 0.02(20 000) = ₱100 per policy.

What “expected” actually means.

it does not mean

you will lose ₱10 this game

you win 200 or win 0 — never −10

it does mean

₱1,000 down over 100 games

the long-run average

100 games, 20 wins expected

20% of 100

won 20 × 200 = 4,000

total winnings

paid 100 × 50 = 5,000

total cost

down 1,000

₱10 a game ✓

A fair game has an expected value of zero.

Expected valueVerdict
positivefavours the player
zerofair
negativefavours the house

what price would be fair?

set net to 0

40 − cost = 0

solve

cost = ₱40

anything above is a losing bet

Real lotteries and casinos are always negative for the player. That gap is exactly how they make money.

More than two outcomes.

The average roll of a fair die.

each face has probability ⅙

fair die

E = (1+2+3+4+5+6) ÷ 6

equal weights

= 21 ÷ 6 = 3.5

a value the die cannot show

An expected value need not be a possible outcome. It is an average, not a prediction.

With unequal probabilities the same method still works — build the table, multiply each value by its own chance, and add the column.

Variations: a missing probability, a penalty for wrong answers.

A missing probability. X takes the values 1, 2 and 4 with probabilities 0.5, k and 0.2. Find the expected value of X.

0.5 + k + 0.2 = 1, so k = 0.3

the probabilities must total 1

E = 1(0.5) + 2(0.3) + 4(0.2)

value × probability

= 0.5 + 0.6 + 0.8 = 1.9

between 1 and 4 ✓

What is different: one probability is hidden. Find it from “they add to 1” before building the table.

A penalty for wrong answers. A test has 20 items with 4 choices each. A right answer scores 1 point and a wrong one loses 13 of a point. What is the expected score from guessing every item?

one item: 1 × 14 + (−13) × 34

the loss goes in as a negative value

= 14 − 14 = 0

per item

20 items: 20 × 0 = 0

expected values add

What is different: a loss is a negative value in the table, and the expected value of many identical items is n times the value of one. The penalty is set so that blind guessing is a fair game.

Answering 5

20 × 14 = 5 is the expected number of right answers, not the score. The 15 expected wrong answers cost 15 × 13 = 5 points back.

Backwards: the prize that makes a game fair.

expected winnings = 16x + 26(12)

weight each prize

x6 + 4 = 15

fair: expected winnings = the fee

x6 = 11

x = ₱66

Check: (66 + 12 + 12) ÷ 6 = 90 ÷ 6 = 15 ✓.

Setting the winnings to 0

The fee is paid every game, so “fair” means the expected winnings equal the fee (a net value of 0), not that the winnings themselves are 0.

On the exam

Expect raffles (total prize money ÷ tickets, minus the price), spinners and dice games, insurance, or a missing prize or fee that makes a game fair. Build the value × probability table, then subtract the certain cost once. Ten-second check: the expected value must lie between the worst and the best single outcome.

Check: does it sit inside the range?

possible results −50 or +150 lose the fee, or win 200 less 50
expected 0.2(150) + 0.8(−50) 30 − 40 = −10 ✓
sensible? −50 < −10 < 150 between the extremes ✓

Netting the cost inside each outcome gives the same −10. Either route works.

Remember the flow

Value × probability · Add · Subtract the cost

Zero means fair; negative favours the house.
Now you try

Practice problem

The problem

A raffle ticket costs ₱100. There is one prize of ₱50,000 and 1,000 tickets sold. What is the expected value of a ticket?