A point is named by a distance and an angle.
The triangle is the same one from the unit circle, scaled up by r. That is the whole derivation of both conversion formulas.
How far, and in which direction — instead of how far across and how far up.
Convert to rectangular form
(4, π3)
x = r cos θ = 4 cos(π3) = 4(12) = 2, and y = r sin θ = 4 sin(π3) = 4(√32) = 2√3. So the point is (2, 2√3). B swaps them, using sine for x — cosine always gives the x-coordinate, exactly as on the unit circle.
The triangle is the same one from the unit circle, scaled up by r. That is the whole derivation of both conversion formulas.
With r and θ known, x = r cos θ and y = r sin θ give the point directly. The signs come out of the cosine and sine by themselves.
Convert (8, 5π6) to rectangular form.
x = 8 cos(5π6) = 8(−√32) = −4√3
cosine is negative in quadrant II
y = 8 sin(5π6) = 8(12) = 4
sine is positive there
(−4√3, 4)
the rectangular point
check: (−4√3)² + 4² = 48 + 16 = 64 = 8² ✓
x² + y² must equal r²
Using x = r sin θ gives (4, −4√3), a point in quadrant IV, nowhere near where 5π6 points. Cosine belongs to x, exactly as on the unit circle.
r = √x² + y² = √9 + 27
= √36 = 6
tan θ = yx = 3√3−3 = −√3
reference angle π3
(−3, 3√3) is in quadrant II
x negative, y positive
θ = π − π3 = 2π3
(6, 2π3)
Its range is only [−π2, π2], so it returns −π3 for this point — an angle in quadrant IV, pointing the opposite way. Always check the signs of x and y and place the angle yourself.
In rectangular coordinates every point has exactly one name. In polar coordinates it has infinitely many, which is a feature rather than a flaw — but it means "the" polar form usually needs a stated convention.
Anything organised around a centre — circles, spirals, petal curves, radar sweeps — is simpler in polar form. Anything organised around a grid is simpler in rectangular.
The same substitutions, where a sign, a zero or an equation makes them less automatic.
A negative r: convert (−2, π3) to rectangular form
x = −2 cos(π3) = −2(12) = −1
the formulas work with negative r
y = −2 sin(π3) = −2(√32) = −√3
no special rule needed
(−1, −√3)
quadrant III, opposite to π3
A negative r walks backwards from the direction θ, landing in the opposite quadrant.
A point on an axis: convert (0, −5) to polar form
r = √0 + 25 = 5
distance from the origin
yx = −50 is undefined
arctan cannot be used at all
straight down the negative y-axis: θ = 3π2
read it off the picture
(5, 3π2)
the polar point
On an axis, the angle is 0, π2, π or 3π2; look, do not divide.
An equation: convert r = 6 sin θ to rectangular form
r² = 6r sin θ
multiply both sides by r
x² + y² = 6y
r² = x² + y² and r sin θ = y
x² + (y − 3)² = 9
complete the square
a circle, centre (0, 3), radius 3
it touches the origin
Multiplying by r creates the r² and r sin θ that have rectangular partners.
x² + y² = 49
a circle, radius 7
x² + y² = r²
the key substitution
r² = 49, so r = 7
two symbols instead of six
x² + y² = r² is worth memorising on its own. It follows straight from x = r cos θ and y = r sin θ together with sin²θ + cos²θ = 1, and it turns most circle conversions into one line.
Tests ask to convert a point either way, to name what a simple polar equation such as r = 5 or θ = π6 draws, or to rewrite x² + y² = k in polar form. The fastest route: x = r cos θ, y = r sin θ one way; r = √x² + y² and the quadrant of (x, y) for θ the other. A 10-second check: x² + y² must equal r², and the point must sit in the quadrant θ points to.
Convert to rectangular form
(6, π6)
x = 6 cos(π6) = 6(√32) = 3√3, and y = 6 sin(π6) = 6(12) = 3, giving (3√3, 3). B swaps sine and cosine. A useful check: π6 is a shallow angle, so the point should be far across and not very high — and 3√3 ≈ 5.2 against 3 fits that.
Hint: cosine gives x and sine gives y, the same way round as on the unit circle. Sketching the angle tells you which coordinate should be larger.