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SAT Math Review · The Digital SAT

How the two adaptive modules work and what a score means

Two modules, 22 questions each, 35 minutes each. Every question inside a module is worth the same — which decides almost everything about how you should spend the clock.

Which plan earns the most points?

With 5 minutes left in Module 1, Maya has 4 questions unanswered: one two-step linear equation she can finish in about 40 seconds, two medium questions of about 90 seconds each, and one hard geometry question she has already worked on for 3 minutes without progress.

The maths section is two separate modules, and the clock does not carry over.

22 questions in 35 minutes, then 22 more in 35 minutes. That is 44 questions in 70 minutes, and about 95 seconds per question.

QuestionsTimePer question
Module 12235 min95 s
Module 22235 min95 s
Maths section4470 min95 s

35 × 60 = 2,100 seconds

what one module actually gives you

2,10022 = 95.45 seconds

about 1 minute 35 per question, on average

Time left over in Module 1 is gone when Module 1 ends; you cannot bank it. Neither can you return to Module 1 once you have moved on. Inside a module, though, you may move freely: answer, flag, skip and come back are all one screen away, and there is a review page listing every question with its status.

calculator on screen throughoutreference sheet on screenflag and return inside a moduleno return to a finished module

Module 2 is chosen by how you did in Module 1, so Module 1 sets your ceiling.

This is the one way the digital test differs from the paper one that actually changes your strategy. Module 1 is a fixed mix of easy, medium and hard questions and is the same for everybody. Your performance on it routes you into one of two versions of Module 2.

Module 1 Module 2 — easier Module 2 — harder 22 questions · 35 min the top of the scale closes the whole scale stays open fewer right more right 200≈600800 reachable after the harder Module 2 easier Module 2

A student routed into the easier Module 2 can still answer all 22 of its questions correctly and will not reach the top of the 200–800 scale. Module 1 is where the ceiling is set; Module 2 decides where under that ceiling you land.

Two consequences worth acting on. First, treat Module 1 as the important one — bring your full attention to it rather than warming up. Second, if Module 2 feels noticeably easier than Module 1 did, that is information, not relief: answer every question anyway, because within the easier module each point still moves your score.

Inside a module every question is worth exactly the same.

Question 3 and question 20 are worth one point each. The hard one is not worth more for being hard.

budget per question = 95 s

the average you have to hold

5 minutes on one question = 300 s

what a stubborn question actually costs

30095 = 3.2 questions

you paid three points for one

One hard point bought at the price of three easy ones is a losing trade — every time

The trap in the opening problem

Choice A — “go back and finish the geometry question” — is how it feels from inside the test: you have already invested 3 minutes, so abandoning it feels like wasting them. Those 3 minutes are gone either way. The only question is what the next 5 minutes buy, and 5 minutes spent on the geometry question buys at most one point while three cheaper points expire. Sunk time is not an argument for spending more.

read the questionno route in 20 seconds → flag itno answer in 2 minutes → guess and flag itnever a third visit before the sweep

A wrong answer costs nothing, so a blank is a point you threw away.

There is no deduction for a wrong answer on the SAT. A blank and a wrong answer are scored identically — zero — but a blank cannot come good and a guess can.

What you doChance it scoresExpected points per 4 such questions
Leave it blank00
Guess from 4 choices141
Eliminate one, then guess131.33
Eliminate two, then guess122

4 blanks × 14 = 1 extra question right

for about 20 seconds of clicking

1 question ≈ 10 to 15 scaled points

see the conversion in the next step

Pick a letter now — say C — and use it for every blind guess on test day. A fixed letter removes one decision from the most rushed part of the test, and it stops you from staring at four choices you have no information about.

“I ran out of time” is usually “I left five blanks”

Running out of time is not what costs the points; leaving the unreached questions empty is. Those five questions were going to be wrong anyway — guessed, five multiple-choice blanks are worth about 1.25 points, roughly 15 scaled points, for no extra thinking at all.

One caveat, because it changes what a blank is worth: about a quarter of the maths section is typed rather than clicked, and on those there is nothing to guess between — a random entry is worth essentially zero. So the free points are in the multiple-choice blanks. Click a letter on every one of those before the clock stops, and spend any seconds left on a typed question you half-know rather than on one you have not read.

44 raw points become a section score between 200 and 800.

Maths is scored out of 800 on its own; Reading and Writing is scored out of 800 on its own; the two add to the 400–1600 total you hear quoted. Every test form has its own conversion, so the table below is approximate — but the shape of it is stable.

Questions right (of 44)Approximate maths section score
44800
40about 760
35about 700
30about 650
25about 590
20about 520
14about 450
8about 360
0200

30 right → 650, 35 right → 700

5 more questions, 50 more points

505 = about 10 points per question

nearer 15 lower down the scale

Two things follow. A 200 is what you score for answering nothing, so nobody scores below 200. And one careless question — a misread sign, an unfilled blank — is worth roughly ten points, which is the same as an entire topic you have not studied yet.

Set a target in questions, not in points. “I want a 650” is not something you can act on in a module. “I need 30 of 44, so I can miss 14” is: it tells you that you may walk away from three hard questions per module and still hit the number, which is exactly the permission most students need in order to stop grinding.

What you actually do in the last five minutes of a module.

Three checkpoints keep you on the 95-second pace, and the final stretch has a fixed job that is not “solve one more hard question”.

Q6Q11Q17 0:008:4517:30 26:1535:00 the sweep Behind at a checkpoint? Guess, flag, move on. Minutes elapsed in the module

5:00 left — stop starting anything new

finish only a question already half solved

4:30 left — open the review page

it lists all 22 with their status

4:30 to 3:30 — fill every blank with your letter

about 5 seconds each, no thinking

3:30 to 0:20 — revisit flagged questions, cheapest first

each already has an answer, so any change is a gain

0:20 left — check the review page shows zero blanks

the last thing you do in every module

The order matters: blanks first, then flagged questions. Filling blanks is guaranteed expected value at five seconds a question; reworking a flagged question is a maybe at ninety. Never do the maybe before the guarantee.

Check: the five numbers that run the section.

the module 22 Q in 35 min 95 seconds each ✓
the routing Module 1 → Module 2 Module 1 sets the ceiling ✓
the weighting easy = hard = 1 point cheapest question first ✓
the guess 4 blanks × 14 = 1 a blank is worth strictly less ✓
the scale 44 raw → 200–800 about 10 points a question ✓

Remember the flow

Cheapest first · Guess and flag, never blank · Sweep the last five minutes

Leave every module with 22 answers on the screen.
Now you try

Practice problem

Which statement best describes the two section scores?

Two students each answer 26 of the 44 maths questions correctly. Student X answers 17 correctly in Module 1 and 9 in Module 2. Student Y answers 9 correctly in Module 1 and 17 in Module 2.

Hint: ask which module each student did well in, not how many they got right overall. One of those two facts changes which Module 2 they sat.